• Tips: Metahuman
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    Tips: Metahuman

    1:Fixing the transition between body and head

  • Export\Import
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    Export\Import

    Section of import and export for multiple programs Maya -> Blender Problem with euler and quaternion rotattions Sometimes happens that skeleton from Maya is stretch […]

  • Python & Maya API
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    Python & Maya API

    Maya python & scripting Visual studio Python Mel codeimport – file -import -type „FBX“ -gr -ignoreVersion -ra true -mbl true -mergeNamespacesOnClash false -rpr „Prefix“ -options […]

  • Maya Bifrost

    Maya Bifrost

    Maya Bifrost – Visual programing you can find it under Window – Bifrost Editor Urls: https://help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_Common_reference_htmlhttps://help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_ReleaseNotes_release_notes_release_notes_2_8_0_0_html Drag and drop mesh into Bifrost Editor (BE) list […]

  • Goleam settup
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    Goleam settup

    Character scale set to 1, perform all tasks at a scale 100 times smaller than in Unreal, and export GSC and GCHA as well. Recommendation: […]

  • Maya Constraints

    Maya Constraints

    Node editorConstraints between bones, locators Aim constraints always require setting the vector it faces and the one pointing upwards. Parent constraints (always select the parent […]

  • xGen Maya
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    xGen Maya

    great solution for creating the fur, hairs and other stuff for unreal

  • Ziva Dynamics
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    Ziva Dynamics

    Maya & Ziva plugin Page: https://zivadynamics.com/ There is two ways how to implement ziva into your workflow. 1. Get a model with a bones and […]

  • Pose Wrangler

    Pose Wrangler

    Plugin for Maya with integration to Unreal Engine Additive capability to modify bone behavior within hierarchy in different situations and use cases. Great for correcting […]

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