• Make a Metahuman of actor

    Make a Metahuman of actor

    Goal: „here is scans that we made and now create fast metahuman, atleast some base“ Workflow: Use scan for metahuman animator to create a base Take a metahuman head and wrap it on scan When it will be wraped you can project albedo map from scan (then clean it)Convert albedo into Height map and use…

  • UE: Fix Metahuman body

    UE: Fix Metahuman body

    Goal: Fix deformation of metahuman body and his deformation Approach: 1. ML deformer2. Pose Wrangler First day:In this case i choosed Pose wrangler bcs i dont have a training data for Machine Learning DeformerPose Wrangler has a default settup for all bones for metahuman. Problem is that its settuped for different naming and skeleton.When i…

  • UE: Edit skeleton of skeletal mesh

    UE: Edit skeleton of skeletal mesh

    Goal: Make our metahuman longer torso but keep the same skeleton (Metahuman skeleton)Reason: Some characters has a longer legs and shorter torso, different proportions of legs/arms/body Approach: 1.We found just two of them for now , once was unreal throught blender, edit mesh and bones. Import it into unreal engine and then retarget metahuman skeleton…

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