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Export\Import
Section of import and export for multiple programs Maya -> Blender Problem with euler and quaternion rotattions Sometimes happens that skeleton from Maya is stretch and deformed, its bcs of this transfer. Solution: Easy to solve, just change to euler rotations in blender Maya\Blender -> ZbrushHad a bug once time , Zbrush was changing wolrd…
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Goleam settup
Character scale set to 1, perform all tasks at a scale 100 times smaller than in Unreal, and export GSC and GCHA as well. Recommendation: Even if you receive a mesh with a certain world position, it is advisable to set the scale and world offset to the center (bugs with camera clipping may occur…
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Export UE 5.3
Export assets from UE 5.3 Unreal Engine is not made for exporting things out, so its not so easy like in other software.There is multiple cases that can happens and every time you need diferent solution.





