• Tips: Metahuman
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    Tips: Metahuman

    1:Fixing the transition between body and head

  • Export\Import
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    Export\Import

    Section of import and export for multiple programs Maya -> Blender Problem with euler and quaternion rotattions Sometimes happens that skeleton from Maya is stretch and deformed, its bcs of this transfer. Solution: Easy to solve, just change to euler rotations in blender Maya\Blender -> ZbrushHad a bug once time , Zbrush was changing wolrd…

  • Goleam settup
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    Goleam settup

    Character scale set to 1, perform all tasks at a scale 100 times smaller than in Unreal, and export GSC and GCHA as well. Recommendation: Even if you receive a mesh with a certain world position, it is advisable to set the scale and world offset to the center (bugs with camera clipping may occur…

  • Export UE 5.3

    Export UE 5.3

    Export assets from UE 5.3 Unreal Engine is not made for exporting things out, so its not so easy like in other software.There is multiple cases that can happens and every time you need diferent solution.

  • Realistic Metahuman
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    Realistic Metahuman

    Unreal engine 5.3 & Maya 2022 & Metapipe 1.3 & Photoshop 2023 & Zwrap & Zbrush Goal: create most realistic metahuman that is possibleAprroach: Great processing character trought Metahuman Animator and then upgrading the base Scans: 1. Best scenario would be to do scans as much as possible. Mainly 12 expressions pose with 2 rotated…

  • UE 5.2 Cloth
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    UE 5.2 Cloth

Unreal Engine

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