- (edit mode) Add cube – Shift + A
- Ctrl + A (object mode) – apply transforms/rotation/modifiers etc.
- Shift + S – 1 – reset temporary pivot to 0x0
- Shift + F3 – open node window
- L – select object (select tool only picks front) Delete
- (object mode) A – SELECT ALL
- Z – switch to wireframe/solid and others
- (edit mode) Ctrl + R – add loop cut
- Shift + Alt + LMB – Select loop
- Ctrl + 2 – add subdivide modifier
- Ctrl + B + (scroll) – multiple edge loop (m- change of type)
- M – Merge
- Ctrl + Plus – expand selection
- Ctrl + RMB (edit Mode) – extrude to that point
- F – Bridge/ create a new face
- (object mode) Alt + R – reset transforms
- (object mode) Alt + G – reset location
- (edit mode) Ctrl + E – Edge setting option
- Ctrl + Alt + Q – quad viewport
- (edit mode) 2x G – edit flow of edge or vertex, „E“ edit according to the right edge, „f“ according to the left edge (Alt to extend slide edge)
- (edit Mode) Alt + S – move vertex along the normal
- (EM) Shift + E – create crease edge (hard edge)
- Shift + L – select objects with the same attribute
- Ctrl + L – transfer data (from the last selected)
- Ctrl + P – make the last selected object a parent and bind the object to the armature (skin)
- Ctrl + 0 – set selected camera
- Ctrl – I – Invert selection.
- Alt + D – create instance
- F12 – render
- „Home“ – set timeline length
- I – insert the key
- Ctrl + J – merge all selected
- Shift + H – hide everything except the selected object
Camera
- Ctrl + Alt + 0 – camera from the current viewport
- Ctrl + 0 – switch cameras
Textures
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